Moments save themselves
Kills, multi-kills, headshots, clutches and Aces get clipped automatically and labelled with what happened. Six games supported at launch, more every update.
While you play, suffer quietly holds your last 10 minutes. One key and it's a clip, named after your game, ready to share before the killcam ends.
Your last session, and what other players are clipping.
suffer sits in the tray and keeps up to 10 minutes ready: in games, on your desktop, or both. Go ahead, press the keys on your actual keyboard.
Kills, multi-kills, headshots, clutches and Aces get clipped automatically and labelled with what happened. Six games supported at launch, more every update.
Tracks, music, titles, keyframed zooms, transitions. Export up to 4K60. Drag the playhead.
Shared clips live on your own page. People like, comment, drop emoji and GIFs.
Paste the link, it plays right in chat. No “click to open”.
~38 MB of memory recording in the tray. The replay waits on your drive, not in RAM.
Every game gets a page of the best clips from people playing it right now.
What you usually get from a clip app vs what you get here.
No. There's no paid plan, no “pro” tier, no watermark.
Anything on your main screen (or whichever one you pick), fullscreen or windowed. Games it recognises get their name and icon on the clip; anything else is named after the program.
No. suffer never touches your game. It captures the screen the same way Windows' own capture tools do, with nothing injected, so anti-cheat has nothing to flag.
Barely. It encodes on your graphics card's dedicated video encoder, so your game keeps its frames. If your PC still struggles, drop the frame rate or quality in Settings.
Only to share. Clipping and editing work fully offline. An account gives you your clip page and share links.
Public clips show on your page and to people playing the same game. Unlisted ones only open for people with the link. Nothing leaves your PC until you hit share.